A broken object with a story worth keeping.
Meet the maker of marvelous almosts
Mrs. Squishy calls her workshop The Almost Room. It is full of jars, labels, springs, found objects and things that only become useful when you turn them upside down. She believes a good question can outlast a bad invention.
The little things make a person
A character with room to grow.
Inventor, collector of spare parts, champion of the magnificent almost. She finds a new use for nearly everything.
The stories are written to be read aloud or quietly on your own. The character never has to solve everything in a single page. Sometimes the best ending is a new question.
Read the storiesInside their world
A pencil, a short string and a tiny brass button.
She can see three new purposes in a thing everyone else overlooked.
Nobody has to know how it works before they are allowed to try.